On Mac this is located at: /Users//Library/Preferences/Autodesk/maya//prefs/AzureBatchData Upgrading or reinstalling On Windows this is located in: Users\Documents\maya\2017\prefs\AzureBatchData To remove config which is retained for a reinstall, delete the config file "azure_batch.ini".
The downloading and installing of the Python dependencies may take a few minutes, after which you will need to close and reopen Maya toĮnsure the updated dependencies are loaded correctly.Īny errors in the dependency install will be logged to the file "AzureBatchInstall.log" in the "azure-batch-libs" folder, which is created for holding dependencies. The first time the plug-in is loaded, you will be prompted to agree to some terms and conditions, and install some Python dependencies. Once activated, the plug-in shelf will have appeared in the UI.Navigate to and select azure_batch_maya/plug-in/AzureBatch.py.Open Window > Settings/Preferences > Plug-in Manager.The plug-in can be run directly from the azure_batch_maya directory. Loading the plug-in in Maya and installing dependenciesĭownload the latest plug-in release and extract the azure_batch_maya directory to a location of your choice.
You will also need an Auto Storage account configured, which you will have the option to create as part of the Batch account setup. In order to run this plugin, you will need to create an Azure Batch account. It is supported for Windows and Mac.įor more information, please see. This project demonstrates cloud rendering using the Azure Batch service with integrated licensing for Maya, VRay and Arnold. you need to skip from -50 to 0 and begin render from 0 to 100. Simulate some frames in the beginning then start render from certain frame.Įxample. *in case you choosed "oneway render" you will have another option (skip) which in case you need maya to *choose a suffix name which will added after image name which has been added in render globals # ( oneway render: for dynamics scenes which has no cach and you need it to simulate every frame then render it) # ( recursive method: its for non dynamics scenes OR you already cached the simulation) *select the cameras and layers which you need to batch render them You can either create a new render job OR connect to a running render job *sending e-mails with render progress every certian time you define (in minutes) *detecting the crashed frame and auto re-render it again *support render distrubition over network *customize frame range for each camera / layer
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